Difference between revisions of "CSCI1106"
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− | == Animated Computing | + | == Animated Computing 2014 == |
=== Instructors === | === Instructors === | ||
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Dr. Thomas Trappenberg (tt@cs.dal.ca) <br \> | Dr. Thomas Trappenberg (tt@cs.dal.ca) <br \> | ||
− | Office: Room 4216 in Mona Campbell Building on Coburg RD | + | Office: Room 4216 in Mona Campbell Building on Coburg RD <br \> |
− | Office hour: | + | Office hour: write email |
==== Teaching Assistants: ==== | ==== Teaching Assistants: ==== | ||
− | + | TBA | |
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=== Course Description === | === Course Description === | ||
− | |||
− | + | The Animated Computing course is a hands-on introduction to two areas of computer science, robotics and game design. Students will program robots to solve a variety of tasks and design animated computer games. Students will learn about the challenges that a robot faces when interacting with the world around it and the challenges that we face in designing and programming the robots. Students will also learn about computer game design and how to implement simple but interesting animated computer games. Students will investigate both the hardware and software aspects of robotics and design, implement, and play-test basic computer games. Students will also learn how to apply the empirical method to investigate various aspects in robotics and game design. | |
− | + | Classes will be structured in a lecture/lab format and divided into two modules: Game Design and Robotics. During the lectures students will be introduced to the concepts and underpinnings of robotics and game design. The laboratory portion will be devoted to hands-on work in a group. Groups will work together for the duration of a module. | |
− | |||
− | === | + | === Learning Outcomes === |
+ | • Describe how an event driven system works. | ||
+ | • Describe and justify what constitutes a good game. | ||
+ | • Implement a game using integrated media presentation authoring software. | ||
+ | • Identify the challenges in designing and implementing games. | ||
+ | • Design a simple animated game. | ||
+ | • Use sensors and actuators in a robotics applications. | ||
+ | • Use states and transitions to model the behaviour of a system. | ||
+ | • Apply various techniques to identify and recover from faults. | ||
+ | • Program a robot to accomplish tasks of moderate complexity. | ||
+ | • Identify some of the challenges in robotics and mechanisms for overcoming these challenges. | ||
+ | • Formulate a question that can be answered via a study, experiment, or project. | ||
+ | • Apply various methods, tools, and techniques to conduct a study, experiment, or project. | ||
+ | • Analyze resulting data and relate it to theoretical and foundational knowledge. | ||
+ | • Describe factors that may adversely affect the study, experiment, or project. | ||
+ | • Identify future directions in various technologies and computer science fields. | ||
+ | • Work with peers on a shared project. | ||
+ | • Write a technical report describing and justifying the design and implementation of a project. | ||
− | + | === Announcements === | |
+ | Free ESL (English as Second Language) workshops | ||
− | + | http://www.dal.ca/faculty/cce/programs/english-as-a-second-language/programs-and-courses/workshops-for-international-students.html | |
− | + | The Career & Leadership Development Centre will be hosting a Summer Job & Career Fair on Wednesday February 5 from 11-3pm in the McInnes Room, Student Union Building. | |
− | === | + | === Course Material === |
− | + | [[Media:gamedesign.pdf|Game design tutorial]] | |
− | + | [[Media:labreport.pdf|Lab report]] | |
− | + | [[Media:game_project.pdf|Game project specification]] | |
− | + | [[Media:TechnicalManualTemplate.docx|Technical Manual Template]] | |
− | + | [[Media:UserManualTemplate.docx|User Manual Template]] | |
− | + | [[Media:LabReportGame1.docx|Lab report template for L07]] | |
− | + | [[Media:LabReportGam2.docx|Lab report template for L08-L11]] | |
− | + | [[Media:robotics_tutorial2014.pdf|Robotics tutorial]] | |
− | |||
− | + | [[Media:robotics_project2014.pdf|Robotics project decription]] | |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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=== Schedule (tentative; can change) === | === Schedule (tentative; can change) === | ||
Line 75: | Line 72: | ||
| Week || Monday || Tuesday || Wednesday || Thursday || Friday | | Week || Monday || Tuesday || Wednesday || Thursday || Friday | ||
|- | |- | ||
− | | 1 || Jan | + | | 1 || Jan 6<br \>[[Media:C01.pdf|C01]] || Jan 7<br \> L01 || Jan 8<br \> [[Media:C02.pdf|C02]] || Jan 9<br \> L02 || Jan 10 <br \> [[Media:C03.pdf|C03]] |
+ | |- | ||
+ | | 2 || Jan 13<br \>[[Media:C04.pdf|C04]] || Jan 14<br \> L03 || Jan 15<br \> [[Media:C05.pdf|C05]] || Jan 16<br \> L04 || Jan 17 <br \>Quiz 1 | ||
|- | |- | ||
− | | | + | | 3 || Jan 20<br \> [[Media:C06.pdf|C06]]|| Jan 21<br \>L05 || Jan 22<br \> Snow Day || Jan 23<br \>L06 || Jan 24 <br \> [[Media:C07.pdf|C07]] |
|- | |- | ||
− | | | + | | 4 || Jan 27<br \> [[Media:C08.pdf|C08]]|| Jan 28<br \> L07 || Jan 29<br \> [[Media:C09.pdf|C09]] || Jan 30<br \> L08 || Jan 31 <br \>Quiz 2 |
|- | |- | ||
− | | | + | | 5 || Feb 3<br \>[[Media:C10.pdf|C10]]/[[Media:C10b.pdf|C10b]] || Feb 4<br \> L09|| Feb 5<br \> [[Media:C11.pdf|C11]] || Feb 6<br \> L10 || Feb 7<br \> Munro Day <br \> University closed |
|- | |- | ||
− | | | + | | 6 || Feb 10<br \>[[Media:C12.pdf|C12]] || Feb 11<br \> L11|| Feb 12<br \> Review of Game Design module || Feb 13<br \> PP|| Feb 14<br \> Quiz 3 |
|- | |- | ||
− | | | + | | 7 || Feb 24 <br \> [[Media:C12.pdf|C12]]|| Feb 25<br \> L01|| Feb 26<br \> [[Media:C13.pdf|C13]] || Feb 27 <br \> L02 || Feb 28<br \> |
|- | |- | ||
− | | | + | | 8 || Mar 3<br \>[[Media:C14.pdf|C14]] || Mar 4<br \> L03|| Mar 5<br \> [[Media:C15.pdf|C15]]|| Mar 6<br \> L04|| Mar 7<br \> Quiz 4 |
|- | |- | ||
− | | | + | | 9 || Mar 10<br \>[[Media:C16.pdf|C16]] || Mar 11<br \> L05|| Mar 12<br \> [[Media:C17.pdf|C17]]|| Mar 13<br \> L06 || Mar 14<br \> |
|- | |- | ||
− | | | + | | 10 || Mar 17<br \>[[Media:C18.pdf|C18]][[Media:C21.pdf|C21]] || Mar 18<br \>L07|| Mar 19<br \> [[Media:C19.pdf|C19]] || Mar 20<br \> L08|| Mar 21<br \> Quiz 5 |
|- | |- | ||
− | | | + | | 11 || Mar 24<br \>[[Media:C20.pdf|C20]] || Mar 25<br \>L09 || Mar 26<br \> No Class || Mar 27<br \> L10|| Mar 28<br \> |
|- | |- | ||
− | | | + | | 12 || Mar 31 <br \> Review Robot || Apr 1<br \> L11|| Apr 2 <br \> NO CLASS || Apr 3<br \> PP || Apr 4<br \> Quiz 6 |
|- | |- | ||
− | | | + | | 13 || April 7 <br \> Review Game <br \> Report due |
|- | |- | ||
|} | |} | ||
− | + | Notes and references: | |
+ | C08 taken from http://ocw.mit.edu/courses/mechanical-engineering/2-000-how-and-why-machines-work-spring-2002/tools/management.pdf | ||
− | === | + | === Grading Scheme === |
− | |||
− | + | === Evaluation === | |
− | |||
− | |||
− | Project | + | ==== 20% Game Design Project ==== |
− | |||
− | |||
− | |||
− | + | Project Evaluation (50% of project mark) | |
+ | Due the day before the project presentation lab. | ||
+ | Each group submits the game that they have designed. All members of the group are assigned the | ||
+ | same mark for the project. | ||
− | Project | + | Project Report (50% of project mark) |
+ | Due Monday, February 24, in class to be collected at the start of the class. | ||
+ | Each group submits a user manual and a technical manual describing their project and all members | ||
+ | of the group are assigned the same mark for the papers. | ||
− | + | ==== 20% Robotics Project ==== | |
− | |||
− | Project | + | Project Evaluation (50% of project mark) |
+ | Due at start of the project presentation lab. | ||
+ | Each group submits three programs designed to participate in the “Robot Olympics”. | ||
+ | All members of the group are assigned the same mark for the project. | ||
− | + | Project Report (50% of project mark) | |
− | + | Due Monday, April 7, 3pm (instructor’s office) | |
+ | Each group submits a single report describing their project and all members of the group are | ||
+ | assigned the same mark for the paper. | ||
==== 10% Lab Reports ==== | ==== 10% Lab Reports ==== | ||
− | + | At the end of each tutorial and project work period each group submits a brief lab report detailing | |
− | + | what they accomplished, who was present, and answering a number of specified questions. (See course | |
− | + | notes for lab report forms.) All members of the group are assigned the same mark. | |
==== 20% Quizzes ==== | ==== 20% Quizzes ==== | ||
− | + | There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs. | |
==== 30% Final Exam ==== | ==== 30% Final Exam ==== | ||
− | + | There will be a two hour final exam that will be scheduled by the Registrar. | |
− | |||
− | |||
− | + | ==== Notes ==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | All project submissions are to be done via email to prof1106@cs.dal.ca. Only one member of the | |
+ | group needs to submit. | ||
− | + | No late submissions accepted except in cases of officially documented, university approved reasons. | |
− | + | To pass the course students must pass the individual component of the evaluation comprising the bi-weekly | |
− | + | Quiz and Final exam portion of the marks. | |
− | |||
− | |||
− | + | A student’s project evaluation may be lowered if they do not contribute sufficiently to the project. | |
− | + | Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar. | |
− | + | The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, | |
− | + | if the instructor deems than an adjustment is warranted. | |
− | |||
− | + | == Student Accommodation == | |
− | |||
− | |||
− | |||
− | + | Students may request accommodation as a result of barriers related to disability, religious obligation, or any | |
− | + | characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center | |
− | + | (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A. | |
+ | A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information. | ||
+ | Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class. | ||
== Academic Integrity & Plegarism == | == Academic Integrity & Plegarism == |
Latest revision as of 19:39, 26 March 2014
Contents
Animated Computing 2014
Instructors
Professor:
Dr. Thomas Trappenberg (tt@cs.dal.ca)
Office: Room 4216 in Mona Campbell Building on Coburg RD
Office hour: write email
Teaching Assistants:
TBA
Course Description
The Animated Computing course is a hands-on introduction to two areas of computer science, robotics and game design. Students will program robots to solve a variety of tasks and design animated computer games. Students will learn about the challenges that a robot faces when interacting with the world around it and the challenges that we face in designing and programming the robots. Students will also learn about computer game design and how to implement simple but interesting animated computer games. Students will investigate both the hardware and software aspects of robotics and design, implement, and play-test basic computer games. Students will also learn how to apply the empirical method to investigate various aspects in robotics and game design.
Classes will be structured in a lecture/lab format and divided into two modules: Game Design and Robotics. During the lectures students will be introduced to the concepts and underpinnings of robotics and game design. The laboratory portion will be devoted to hands-on work in a group. Groups will work together for the duration of a module.
Learning Outcomes
• Describe how an event driven system works. • Describe and justify what constitutes a good game. • Implement a game using integrated media presentation authoring software. • Identify the challenges in designing and implementing games. • Design a simple animated game. • Use sensors and actuators in a robotics applications. • Use states and transitions to model the behaviour of a system. • Apply various techniques to identify and recover from faults. • Program a robot to accomplish tasks of moderate complexity. • Identify some of the challenges in robotics and mechanisms for overcoming these challenges. • Formulate a question that can be answered via a study, experiment, or project. • Apply various methods, tools, and techniques to conduct a study, experiment, or project. • Analyze resulting data and relate it to theoretical and foundational knowledge. • Describe factors that may adversely affect the study, experiment, or project. • Identify future directions in various technologies and computer science fields. • Work with peers on a shared project. • Write a technical report describing and justifying the design and implementation of a project.
Announcements
Free ESL (English as Second Language) workshops
The Career & Leadership Development Centre will be hosting a Summer Job & Career Fair on Wednesday February 5 from 11-3pm in the McInnes Room, Student Union Building.
Course Material
Lab report template for L08-L11
Schedule (tentative; can change)
Week | Monday | Tuesday | Wednesday | Thursday | Friday |
1 | Jan 6 C01 |
Jan 7 L01 |
Jan 8 C02 |
Jan 9 L02 |
Jan 10 C03 |
2 | Jan 13 C04 |
Jan 14 L03 |
Jan 15 C05 |
Jan 16 L04 |
Jan 17 Quiz 1 |
3 | Jan 20 C06 |
Jan 21 L05 |
Jan 22 Snow Day |
Jan 23 L06 |
Jan 24 C07 |
4 | Jan 27 C08 |
Jan 28 L07 |
Jan 29 C09 |
Jan 30 L08 |
Jan 31 Quiz 2 |
5 | Feb 3 C10/C10b |
Feb 4 L09 |
Feb 5 C11 |
Feb 6 L10 |
Feb 7 Munro Day University closed |
6 | Feb 10 C12 |
Feb 11 L11 |
Feb 12 Review of Game Design module |
Feb 13 PP |
Feb 14 Quiz 3 |
7 | Feb 24 C12 |
Feb 25 L01 |
Feb 26 C13 |
Feb 27 L02 |
Feb 28 |
8 | Mar 3 C14 |
Mar 4 L03 |
Mar 5 C15 |
Mar 6 L04 |
Mar 7 Quiz 4 |
9 | Mar 10 C16 |
Mar 11 L05 |
Mar 12 C17 |
Mar 13 L06 |
Mar 14 |
10 | Mar 17 C18C21 |
Mar 18 L07 |
Mar 19 C19 |
Mar 20 L08 |
Mar 21 Quiz 5 |
11 | Mar 24 C20 |
Mar 25 L09 |
Mar 26 No Class |
Mar 27 L10 |
Mar 28 |
12 | Mar 31 Review Robot |
Apr 1 L11 |
Apr 2 NO CLASS |
Apr 3 PP |
Apr 4 Quiz 6 |
13 | April 7 Review Game Report due |
Notes and references:
C08 taken from http://ocw.mit.edu/courses/mechanical-engineering/2-000-how-and-why-machines-work-spring-2002/tools/management.pdf
Grading Scheme
Evaluation
20% Game Design Project
Project Evaluation (50% of project mark) Due the day before the project presentation lab. Each group submits the game that they have designed. All members of the group are assigned the same mark for the project.
Project Report (50% of project mark) Due Monday, February 24, in class to be collected at the start of the class. Each group submits a user manual and a technical manual describing their project and all members of the group are assigned the same mark for the papers.
20% Robotics Project
Project Evaluation (50% of project mark) Due at start of the project presentation lab. Each group submits three programs designed to participate in the “Robot Olympics”. All members of the group are assigned the same mark for the project.
Project Report (50% of project mark) Due Monday, April 7, 3pm (instructor’s office) Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
10% Lab Reports
At the end of each tutorial and project work period each group submits a brief lab report detailing what they accomplished, who was present, and answering a number of specified questions. (See course notes for lab report forms.) All members of the group are assigned the same mark.
20% Quizzes
There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs.
30% Final Exam
There will be a two hour final exam that will be scheduled by the Registrar.
Notes
All project submissions are to be done via email to prof1106@cs.dal.ca. Only one member of the group needs to submit.
No late submissions accepted except in cases of officially documented, university approved reasons. To pass the course students must pass the individual component of the evaluation comprising the bi-weekly Quiz and Final exam portion of the marks.
A student’s project evaluation may be lowered if they do not contribute sufficiently to the project. Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar. The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, if the instructor deems than an adjustment is warranted.
Student Accommodation
Students may request accommodation as a result of barriers related to disability, religious obligation, or any characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A.
A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information. Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.
Academic Integrity & Plegarism
(Based on the sample statement provided at http://academicintegrity.dal.ca. Written by Dr. Alex Brodsky.)
Please familiarize yourself with the university policy on Intellectual Honesty. Every suspected case will be reported.
At Dalhousie University, we respect the values of academic integrity: honesty, trust, fairness, responsibility and respect. As a student, adherence to the values of academic integrity and related policies is a requirement of being part of the academic community at Dalhousie University.
What does academic integrity mean?
Academic integrity means being honest in the fulfillment of your academic responsibilities thus establishing mutual trust. Fairness is essential to the interactions of the academic community and is achieved through respect for the opinions and ideas of others. Violations of intellectual honesty are offensive to the entire academic community, not just to the individual faculty member and students in whose class an offence occurs. (see Intellectual Honesty section of University Calendar)
How can you achieve academic integrity?
• Make sure you understand Dalhousies policies on academic integrity.
• Give appropriate credit to the sources used in your assignment such as written or oral work, com- puter codes/programs, artistic or architectural works, scientific projects, performances, web page designs, graphical representations, diagrams, videos, and images. Use RefWorks to keep track of your research and edit and format bibliographies in the citation style required by the instructor (http://www.library.dal.ca/How/RefWorks)
• Do not download the work of another from the Internet and submit it as your own.
• Do not submit work that has been completed through collaboration or previously submitted for another assignment without permission from your instructor. • Do not write an examination or test for someone else.
• Do not falsify data or lab results.
These examples should be considered only as a guide and not an exhaustive list.
What will happen if an allegation of an academic offence is made against you?
I am required to report a suspected offence. The full process is outlined in the Discipline flow chart, which can be found at: http://academicintegrity.dal.ca/Files/AcademicDisciplineProcess.pdf and in- cludes the following:
1. Each Faculty has an Academic Integrity Officer (AIO) who receives allegations from instructors.
2. The AIO decides whether to proceed with the allegation and you will be notified of the process.
3. If the case proceeds, you will receive an INC (incomplete) grade until the matter is resolved.
4. If you are found guilty of an academic offence, a penalty will be assigned ranging from a warning to a suspension or expulsion from the University and can include a notation on your transcript, failure of the assignment or failure of the course. All penalties are academic in nature.
Where can you turn for help?
• If you are ever unsure about ANYTHING, contact myself.
• The Academic Integrity website (http://academicintegrity.dal.ca) has links to policies, defini tions, online tutorials, tips on citing and paraphrasing.
• The Writing Center provides assistance with proofreading, writing styles, citations.
• Dalhousie Libraries have workshops, online tutorials, citation guides, Assignment Calculator, Ref- Works, etc.
• The Dalhousie Student Advocacy Service assists students with academic appeals and student discipline procedures.
• The Senate Office provides links to a list of Academic Integrity Officers, discipline flow chart, and Senate Discipline Committee.
Request for special accommodation
Students may request accommodation as a result of barriers related to disability, religious obligation, or any characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation – Form A.
A note taker may be required as part of a student’s accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information.
Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.