Difference between revisions of "CSCI1106"

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=== Learning Outcomes ===
 
=== Learning Outcomes ===
• Describe how an event driven system works.
+
• Describe how an event driven system works.
• Describe and justify what constitutes a good game.
+
• Describe and justify what constitutes a good game.
• Implement a game using integrated media presentation authoring software. • Identify the challenges in designing and implementing games.
+
• Implement a game using integrated media presentation authoring software.  
• Design a simple animated game.
+
• Identify the challenges in designing and implementing games.
• Use sensors and actuators in a robotics applications.
+
• Design a simple animated game.
• Use states and transitions to model the behaviour of a system.
+
• Use sensors and actuators in a robotics applications.
• Apply various techniques to identify and recover from faults.
+
• Use states and transitions to model the behaviour of a system.
• Program a robot to accomplish tasks of moderate complexity.
+
• Apply various techniques to identify and recover from faults.
• Identify some of the challenges in robotics and mechanisms for overcoming these challenges.
+
• Program a robot to accomplish tasks of moderate complexity.
• Formulate a question that can be answered via a study, experiment, or project.
+
• Identify some of the challenges in robotics and mechanisms for overcoming these challenges.
• Apply various methods, tools, and techniques to conduct a study, experiment, or project. • Analyze resulting data and relate it to theoretical and foundational knowledge.
+
• Formulate a question that can be answered via a study, experiment, or project.
• Describe factors that may adversely affect the study, experiment, or project.
+
• Apply various methods, tools, and techniques to conduct a study, experiment, or project.  
• Identify future directions in various technologies and computer science fields.  
+
• Analyze resulting data and relate it to theoretical and foundational knowledge.
• Work with peers on a shared project.
+
• Describe factors that may adversely affect the study, experiment, or project.
• Write a technical report describing and justifying the design and implementation of a project.
+
• Identify future directions in various technologies and computer science fields.  
 +
• Work with peers on a shared project.
 +
• Write a technical report describing and justifying the design and implementation of a project.
  
=== Prerequisites ===
+
=== Announcements ===
None.
+
Free ESL (English as Second Language) workshops
  
 +
http://www.dal.ca/faculty/cce/programs/english-as-a-second-language/programs-and-courses/workshops-for-international-students.html
 +
 +
The Career & Leadership Development Centre will be hosting a Summer Job & Career Fair on Wednesday February 5 from 11-3pm in the McInnes Room, Student Union Building.
 +
 +
=== Course Material ===
 +
 +
[[Media:gamedesign.pdf|Game design tutorial]]
 +
 +
[[Media:labreport.pdf|Lab report]]
 +
 +
[[Media:game_project.pdf|Game project specification]]
 +
 +
[[Media:TechnicalManualTemplate.docx|Technical Manual Template]]
 +
 +
[[Media:UserManualTemplate.docx|User Manual Template]]
 +
 +
[[Media:LabReportGame1.docx|Lab report template for L07]]
 +
 +
[[Media:LabReportGam2.docx|Lab report template for L08-L11]]
 +
 +
[[Media:robotics_tutorial2014.pdf|Robotics tutorial]]
 +
 +
[[Media:robotics_project2014.pdf|Robotics project decription]]
  
 
=== Schedule (tentative; can change) ===
 
=== Schedule (tentative; can change) ===
Line 47: Line 72:
 
| Week || Monday || Tuesday || Wednesday || Thursday || Friday  
 
| Week || Monday || Tuesday || Wednesday || Thursday || Friday  
 
|-
 
|-
| 1 || Jan 7<br \>[[Media:L01_Intro.pdf|Course Introduction]] || Jan 8<br \> || Jan 9<br \> [[Media:L02_RoboIntro.pdf|Introduction to Robotics]] || Jan 10<br \> Robotics Tutorial 1|| Jan 11 <br \>
+
| 1 || Jan 6<br \>[[Media:C01.pdf|C01]] || Jan 7<br \> L01 || Jan 8<br \> [[Media:C02.pdf|C02]] || Jan 9<br \> L02 || Jan 10 <br \> [[Media:C03.pdf|C03]]
 
|-
 
|-
| 2 || Jan 14<br \>[[Media:L03_CharacterizingSensors.pdf|Characterizing Sensors]] || Jan 15<br \>Robotics Tutorial 2 || Jan 16<br \> [[Media:L04_UsingSensors.pdf|Using Sensors and Actuators]] || Jan 17<br \> Robotics Tutorial 3|| Jan 18 <br \>Guest Lecture (marine robotics)
+
| 2 || Jan 13<br \>[[Media:C04.pdf|C04]] || Jan 14<br \> L03 || Jan 15<br \> [[Media:C05.pdf|C05]] || Jan 16<br \> L04 || Jan 17 <br \>Quiz 1
 
|-
 
|-
| 3 || Jan 21<br \> [[Media:L05_StateDiagrams.pdf|State Transition Diagrams]]|| Jan 22<br \>Robotics Tutorial 4 || Jan 23<br \> [[Media:L06_Failure.pdf|Dealing with Failure]] || Jan 24<br \>Robotics Tutorial 5 || Jan 25 <br \> Quiz 1
+
| 3 || Jan 20<br \> [[Media:C06.pdf|C06]]|| Jan 21<br \>L05 || Jan 22<br \> Snow Day || Jan 23<br \>L06 || Jan 24 <br \> [[Media:C07.pdf|C07]]
 
|-
 
|-
| 4 || Jan 28<br \> [[Media:L07.pdf|Variables and Threads]]|| Jan 29<br \> Robotics Tutorial 6 || Jan 30<br \> [[Media:L08.pdf|Project Planning]] || Jan 31<br \> Robotics Project 1|| Feb 1 <br \>4 Munro Day - University closed
+
| 4 || Jan 27<br \> [[Media:C08.pdf|C08]]|| Jan 28<br \> L07 || Jan 29<br \> [[Media:C09.pdf|C09]] || Jan 30<br \> L08 || Jan 31 <br \>Quiz 2
 
|-
 
|-
| 5 || Feb 4<br \>[[Media:L09.pdf|Using State Transition Diagrams]] || Feb 5<br \> Robotics Project 2|| Feb 6<br \> [[Media:L10.pdf|Debugging]] || Feb 7<br \> Robotics Project 3|| Feb 8<br \> Quiz 2
+
| 5 || Feb 3<br \>[[Media:C10.pdf|C10]]/[[Media:C10b.pdf|C10b]] || Feb 4<br \> L09|| Feb 5<br \> [[Media:C11.pdf|C11]] || Feb 6<br \> L10 || Feb 7<br \> Munro Day <br \> University closed
 
|-
 
|-
| 6 || Feb 11<br \>[[Media:L11.pdf|Threads, Interference, and Other Topics]] || Feb 12<br \> Robotics Project 4|| Feb 13<br \> [[Media:L12.pdf|Project Management]] || Feb 14<br \> Robotics Olympics|| Feb 15<br \>
+
| 6 || Feb 10<br \>[[Media:C12.pdf|C12]] || Feb 11<br \> L11|| Feb 12<br \> Review of Game Design module || Feb 13<br \> PP|| Feb 14<br \> Quiz 3
 
|-
 
|-
| 7 || Feb 18 <br \> [[Media:L13.pdf|Introduction to Game Architecture]]|| Feb 19<br \> Game Tutorial 1|| Feb 20<br \> [[Media:L14.pdf|Classes, Objects, and Events]] || Feb 21 REPORT DUE<br \> Game Tutorial 2|| Feb 22<br \> Quiz 3
+
| 7 || Feb 24 <br \> [[Media:C12.pdf|C12]]|| Feb 25<br \> L01|| Feb 26<br \> [[Media:C13.pdf|C13]] || Feb 27 <br \> L02 || Feb 28<br \>  
 
|-
 
|-
| 8 || Mar 4<br \>[[Media:L15.pdf|Movement and Collision Detection]] || Mar 5<br \> Game Tutorial 3|| Mar 6<br \>  [[Media:L16.pdf|Player Movement]]|| Mar 7<br \> Game Tutorial 4|| Mar 8<br \> Devin Horsman:  Demystifying games / Game Design primer
+
| 8 || Mar 3<br \>[[Media:C14.pdf|C14]] || Mar 4<br \> L03|| Mar 5<br \>  [[Media:C15.pdf|C15]]|| Mar 6<br \> L04|| Mar 7<br \> Quiz 4
 
|-
 
|-
| 9 || [[Media:codeExamples.docx|Code interpretation]] || Mar 12<br \> Game Tutorial 5|| Mar 13<br \> Mar 11<br \> [[Media:L17.pdf|Play Testing]] || Mar 14<br \> Game Tutorial 6|| Mar 15<br \> Quiz 4
+
| 9 || Mar 10<br \>[[Media:C16.pdf|C16]] || Mar 11<br \> L05|| Mar 12<br \> [[Media:C17.pdf|C17]]|| Mar 13<br \> L06  || Mar 14<br \>  
 
|-
 
|-
| 10 || Mar 18<br \>[[Media:L18.pdf|High Level Game Design]] || Mar 19<br \>Game Project 1|| Mar 20<br \> [[Media:L19.pdf|Randomness, Arrays and Buttons]] || Mar 21<br \> Game Project 2|| Mar 22<br \>
+
| 10 || Mar 17<br \>[[Media:C18.pdf|C18]][[Media:C21.pdf|C21]] || Mar 18<br \>L07|| Mar 19<br \> [[Media:C19.pdf|C19]] || Mar 20<br \> L08|| Mar 21<br \> Quiz 5
 
|-
 
|-
| 11 || Mar 25<br \>[[Media:L20.pdf|Other Controls and Projectiles]] || Mar 26<br \>Game Project 3 || Mar 27<br \> [[Media:L22.pdf|Polish]]/Quiz 5 || Mar 29<br \> Game Project 4|| Mar 29<br \> Good Friday
+
| 11 || Mar 24<br \>[[Media:C20.pdf|C20]] || Mar 25<br \>L09 || Mar 26<br \> No Class || Mar 27<br \> L10|| Mar 28<br \>  
 
|-
 
|-
| 12 || Apr 1 <br \>  No Class || Apr 2<br \> Game Project 5|| Apr 3 <br \> Review || Apr 4<br \> Presentation Day|| Apr 5<br \> Quiz 6
+
| 12 || Mar 31 <br \>  Review Robot || Apr 1<br \> L11|| Apr 2 <br \> NO CLASS || Apr 3<br \> PP || Apr 4<br \> Quiz 6
 
|-
 
|-
| 13 || Apr 8 <br \>  || Apr 9<br \> || Apr 10 <br \>  || Apr 11<br \> Reports due|| Apr 12<br \>
+
| 13 || April 7 <br \>  Review Game  <br \> Report due  
 
|-
 
|-
 
|}
 
|}
 +
 +
Notes and references:
 +
 +
C08 taken from http://ocw.mit.edu/courses/mechanical-engineering/2-000-how-and-why-machines-work-spring-2002/tools/management.pdf
  
 
=== Grading Scheme ===
 
=== Grading Scheme ===
Line 79: Line 108:
  
 
=== Evaluation ===
 
=== Evaluation ===
20% Game Design Project: Project Evaluation (50% of project mark). Due the day before the project presentation lab
 
Each group submits the game that they have designed. All members of the group are assigned the same
 
mark for the project. Project Report (50% of project mark): Due Monday, October 21, 8:35am (in class)
 
Each group submits a user manual and a technical manual describing their project and all members of
 
the group are assigned the same mark for the papers.
 
 
20% Robotics Project:
 
Project Evaluation (50% of project mark)
 
Due at start of the project presentation lab
 
Each group submits three programs designed to participate in the “Robot Olympics”. All members of the group are assigned the same mark for the project.
 
Project Report (50% of project mark)
 
Due Wednesday, December 4, 8:35am (instructor’s office)
 
Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
 
 
10% Lab Reports
 
At the end of each tutorial and project work period each group submits a brief lab report detailing what they accomplished, who was present, and answering a number of specified questions. (See course notes for lab report forms.) All members of the group are assigned the same mark.
 
 
20% Quizzes
 
There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs.
 
 
30% Final Exam
 
There will be a two hour final exam that will be scheduled by the Registrar.
 
 
All project submissions are to be done via the Moodle (http://moodle.cs.dal.ca). Only one member of the group needs to submit. This group member must be enrolled in the CSCI1106 course on the Moodle site.
 
No late submissions accepted except in cases of documented, university approved reasons.
 
To pass the course students must pass the individual component of the evaluation comprising the bi-weekly Quiz and Final exam portion of the marks.
 
A student’s project evaluation may be lowered if they do not contribute sufficiently to the project.
 
Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar.
 
The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, if the instructor deems than an adjustment is warranted.
 
 
 
=== Student Accommodation ===
 
Students may request accommodation as a result of barriers related to disability, religious obligation, or any character- istic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center
 
3
 
(AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A.
 
A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information.
 
Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.
 
 
  
 +
==== 20% Game Design Project ====
  
 +
  Project Evaluation (50% of project mark)
 +
      Due the day before the project presentation lab.
 +
      Each group submits the game that they have designed. All members of the group are assigned the
 +
      same mark for the project.
  
 +
  Project Report (50% of project mark)
 +
      Due Monday, February 24, in class to be collected at the start of the class.
 +
      Each group submits a user manual and a technical manual describing their project and all members
 +
      of the group are assigned the same mark for the papers.
  
 
==== 20% Robotics Project ====
 
==== 20% Robotics Project ====
  
Project Evaluation (50% of project mark)
+
  Project Evaluation (50% of project mark)  
 
+
      Due at start of the project presentation lab.
    Due at start of the project presentation lab.
+
      Each group submits three programs designed to participate in the “Robot Olympics”.  
    Each group submits two programs designed to participate in the “Robot Olympics”.  
+
      All members of the group are assigned the same mark for the project.
    All members of the group are assigned the same mark for the project.  
 
 
 
Project Report (50% of project mark)
 
 
 
    Due Thursday, February 21, (in lab).
 
    Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
 
 
 
==== 20% Game Design Project ====
 
  
Project Evaluation (50% of project mark)
+
  Project Report (50% of project mark)
 
+
      Due Monday, April 7, 3pm (instructor’s office)
    Due at start of the project presentation lab.
+
      Each group submits a single report describing their project and all members of the group are  
    Each group submits the game that they have designed. All members of the group are assigned the same mark for the project.
+
      assigned the same mark for the paper.
 
 
Project Report (50% of project mark)
 
 
 
    Due Thursday, April 11, by email to your TA.
 
    Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
 
  
 
==== 10% Lab Reports ====
 
==== 10% Lab Reports ====
  
    At the end of each tutorial and project work period each group submits a brief lab report detailing what they accomplished, who  
+
  At the end of each tutorial and project work period each group submits a brief lab report detailing  
    was present, and answering a number of specified questions. (See course notes for lab report forms.) All members of the group are
+
  what they accomplished, who was present, and answering a number of specified questions. (See course  
    assigned the same mark.
+
  notes for lab report forms.) All members of the group are assigned the same mark.
  
 
==== 20% Quizzes ====
 
==== 20% Quizzes ====
  
    There are 6 quizzes that evaluate knowledge of course content learned both in lectures and labs.
+
  There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs.
  
 
==== 30% Final Exam ====
 
==== 30% Final Exam ====
  
    There will be a two hour final exam that will be scheduled by the Registrar.\
+
  There will be a two hour final exam that will be scheduled by the Registrar.
  
==== Notes: ====
+
==== Notes ====
  
    All lab reports and project must be submitted to the lab instructors. Only one member of the group needs to submit.
+
  All project submissions are to be done via email to prof1106@cs.dal.ca. Only one member of the  
    No late submissions accepted except in cases of documented, university approved reasons.
+
  group needs to submit.  
    To pass the course students must pass the individual component of the evaluation comprising the bi-weekly Quiz and Final exam portion of the marks.
 
    A student’s project evaluation may be lowered if they do not contribute sufficiently to the project.
 
    Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar.
 
    The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, if the instructor deems that an adjustment is warranted.
 
  
=== Learning Outcomes ===
+
  No late submissions accepted except in cases of officially documented, university approved reasons.
 +
  To pass the course students must pass the individual component of the evaluation comprising the bi-weekly
 +
  Quiz and Final exam portion of the marks.
  
• Use sensors and actuators in a robotics applications. <br \>
+
  A student’s project evaluation may be lowered if they do not contribute sufficiently to the project.
• Use states and transitions to model the behaviour of a system. <br \>
+
  Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar.
• Apply various techniques to identify and recover from faults. <br \>
+
  The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent,
• Program a robot to accomplish tasks of moderate complexity. <br \>
+
  if the instructor deems than an adjustment is warranted.
• Identify some of the challenges in robotics and mechanisms for overcoming these challenges. <br \>
 
  
• Describe how an event driven system works. <br \>
+
== Student Accommodation ==
• Describe and justify what constitutes a good game. <br \>
 
• Implement a game using integrated media presentation authoring software. <br \>
 
• Identify the challenges in designing and implementing games. <br \>
 
• Design a simple animated game. <br \>
 
  
• Formulate a question that can be answered via a study, experiment, or project. <br \>
+
Students may request accommodation as a result of barriers related to disability, religious obligation, or any
• Apply various methods, tools, and techniques to conduct a study, experiment, or project. <br \>
+
characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center
• Analyze resulting data and relate it to theoretical and foundational knowledge. <br \>
+
(AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A.
• Describe factors that may adversely affect the study, experiment, or project. <br \>
 
 
 
• Identify future directions in various technologies and computer science fields. <br \>
 
• Work with peers on a shared project. <br \>
 
• Write a technical report describing and justifying the design and implementation of a project. <br \>
 
  
 +
A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information.
 +
Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.
  
 
== Academic Integrity & Plegarism ==
 
== Academic Integrity & Plegarism ==

Latest revision as of 19:39, 26 March 2014

Animated Computing 2014

Instructors

Professor:

 Dr. Thomas Trappenberg (tt@cs.dal.ca)  
Office: Room 4216 in Mona Campbell Building on Coburg RD
Office hour: write email

Teaching Assistants:

 TBA

Course Description

The Animated Computing course is a hands-on introduction to two areas of computer science, robotics and game design. Students will program robots to solve a variety of tasks and design animated computer games. Students will learn about the challenges that a robot faces when interacting with the world around it and the challenges that we face in designing and programming the robots. Students will also learn about computer game design and how to implement simple but interesting animated computer games. Students will investigate both the hardware and software aspects of robotics and design, implement, and play-test basic computer games. Students will also learn how to apply the empirical method to investigate various aspects in robotics and game design.

Classes will be structured in a lecture/lab format and divided into two modules: Game Design and Robotics. During the lectures students will be introduced to the concepts and underpinnings of robotics and game design. The laboratory portion will be devoted to hands-on work in a group. Groups will work together for the duration of a module.


Learning Outcomes

• Describe how an event driven system works.
• Describe and justify what constitutes a good game.
• Implement a game using integrated media presentation authoring software. 
• Identify the challenges in designing and implementing games.
• Design a simple animated game.
• Use sensors and actuators in a robotics applications.
• Use states and transitions to model the behaviour of a system.
• Apply various techniques to identify and recover from faults.
• Program a robot to accomplish tasks of moderate complexity.
• Identify some of the challenges in robotics and mechanisms for overcoming these challenges.
• Formulate a question that can be answered via a study, experiment, or project.
• Apply various methods, tools, and techniques to conduct a study, experiment, or project. 
• Analyze resulting data and relate it to theoretical and foundational knowledge.
• Describe factors that may adversely affect the study, experiment, or project.
• Identify future directions in various technologies and computer science fields. 
• Work with peers on a shared project.
• Write a technical report describing and justifying the design and implementation of a project.

Announcements

Free ESL (English as Second Language) workshops

http://www.dal.ca/faculty/cce/programs/english-as-a-second-language/programs-and-courses/workshops-for-international-students.html

The Career & Leadership Development Centre will be hosting a Summer Job & Career Fair on Wednesday February 5 from 11-3pm in the McInnes Room, Student Union Building.

Course Material

Game design tutorial

Lab report

Game project specification

Technical Manual Template

User Manual Template

Lab report template for L07

Lab report template for L08-L11

Robotics tutorial

Robotics project decription

Schedule (tentative; can change)

Week Monday Tuesday Wednesday Thursday Friday
1 Jan 6
C01
Jan 7
L01
Jan 8
C02
Jan 9
L02
Jan 10
C03
2 Jan 13
C04
Jan 14
L03
Jan 15
C05
Jan 16
L04
Jan 17
Quiz 1
3 Jan 20
C06
Jan 21
L05
Jan 22
Snow Day
Jan 23
L06
Jan 24
C07
4 Jan 27
C08
Jan 28
L07
Jan 29
C09
Jan 30
L08
Jan 31
Quiz 2
5 Feb 3
C10/C10b
Feb 4
L09
Feb 5
C11
Feb 6
L10
Feb 7
Munro Day
University closed
6 Feb 10
C12
Feb 11
L11
Feb 12
Review of Game Design module
Feb 13
PP
Feb 14
Quiz 3
7 Feb 24
C12
Feb 25
L01
Feb 26
C13
Feb 27
L02
Feb 28
8 Mar 3
C14
Mar 4
L03
Mar 5
C15
Mar 6
L04
Mar 7
Quiz 4
9 Mar 10
C16
Mar 11
L05
Mar 12
C17
Mar 13
L06
Mar 14
10 Mar 17
C18C21
Mar 18
L07
Mar 19
C19
Mar 20
L08
Mar 21
Quiz 5
11 Mar 24
C20
Mar 25
L09
Mar 26
No Class
Mar 27
L10
Mar 28
12 Mar 31
Review Robot
Apr 1
L11
Apr 2
NO CLASS
Apr 3
PP
Apr 4
Quiz 6
13 April 7
Review Game
Report due

Notes and references:

C08 taken from http://ocw.mit.edu/courses/mechanical-engineering/2-000-how-and-why-machines-work-spring-2002/tools/management.pdf

Grading Scheme

Evaluation

20% Game Design Project

  Project Evaluation (50% of project mark) 
     Due the day before the project presentation lab.
     Each group submits the game that they have designed. All members of the group are assigned the 
     same mark for the project. 
  Project Report (50% of project mark) 
     Due Monday, February 24, in class to be collected at the start of the class. 
     Each group submits a user manual and a technical manual describing their project and all members 
     of the group are assigned the same mark for the papers.

20% Robotics Project

  Project Evaluation (50% of project mark) 
     Due at start of the project presentation lab.
     Each group submits three programs designed to participate in the “Robot Olympics”. 
     All members of the group are assigned the same mark for the project.
  Project Report (50% of project mark)
     Due Monday, April 7, 3pm (instructor’s office)
     Each group submits a single report describing their project and all members of the group are 
     assigned the same mark for the paper.

10% Lab Reports

  At the end of each tutorial and project work period each group submits a brief lab report detailing 
  what they accomplished, who was present, and answering a number of specified questions. (See course 
  notes for lab report forms.) All members of the group are assigned the same mark.

20% Quizzes

  There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs.

30% Final Exam

  There will be a two hour final exam that will be scheduled by the Registrar.

Notes

  All project submissions are to be done via email to prof1106@cs.dal.ca. Only one member of the 
  group needs to  submit. 
  No late submissions accepted except in cases of officially documented, university approved reasons.
  To pass the course students must pass the individual component of the evaluation comprising the bi-weekly 
  Quiz and Final exam portion of the marks.
  A student’s project evaluation may be lowered if they do not contribute sufficiently to the project.
  Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar.
  The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, 
  if the instructor deems than an adjustment is warranted.

Student Accommodation

Students may request accommodation as a result of barriers related to disability, religious obligation, or any characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A.

A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information. Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.

Academic Integrity & Plegarism

(Based on the sample statement provided at http://academicintegrity.dal.ca. Written by Dr. Alex Brodsky.)

Please familiarize yourself with the university policy on Intellectual Honesty. Every suspected case will be reported.

At Dalhousie University, we respect the values of academic integrity: honesty, trust, fairness, responsibility and respect. As a student, adherence to the values of academic integrity and related policies is a requirement of being part of the academic community at Dalhousie University.


What does academic integrity mean?

Academic integrity means being honest in the fulfillment of your academic responsibilities thus establishing mutual trust. Fairness is essential to the interactions of the academic community and is achieved through respect for the opinions and ideas of others. Violations of intellectual honesty are offensive to the entire academic community, not just to the individual faculty member and students in whose class an offence occurs. (see Intellectual Honesty section of University Calendar)


How can you achieve academic integrity?

• Make sure you understand Dalhousies policies on academic integrity.

• Give appropriate credit to the sources used in your assignment such as written or oral work, com- puter codes/programs, artistic or architectural works, scientific projects, performances, web page designs, graphical representations, diagrams, videos, and images. Use RefWorks to keep track of your research and edit and format bibliographies in the citation style required by the instructor (http://www.library.dal.ca/How/RefWorks)

• Do not download the work of another from the Internet and submit it as your own.

• Do not submit work that has been completed through collaboration or previously submitted for another assignment without permission from your instructor. • Do not write an examination or test for someone else.

• Do not falsify data or lab results.

These examples should be considered only as a guide and not an exhaustive list.


What will happen if an allegation of an academic offence is made against you?

I am required to report a suspected offence. The full process is outlined in the Discipline flow chart, which can be found at: http://academicintegrity.dal.ca/Files/AcademicDisciplineProcess.pdf and in- cludes the following:

1. Each Faculty has an Academic Integrity Officer (AIO) who receives allegations from instructors.

2. The AIO decides whether to proceed with the allegation and you will be notified of the process.

3. If the case proceeds, you will receive an INC (incomplete) grade until the matter is resolved.

4. If you are found guilty of an academic offence, a penalty will be assigned ranging from a warning to a suspension or expulsion from the University and can include a notation on your transcript, failure of the assignment or failure of the course. All penalties are academic in nature.


Where can you turn for help?

• If you are ever unsure about ANYTHING, contact myself.

• The Academic Integrity website (http://academicintegrity.dal.ca) has links to policies, defini tions, online tutorials, tips on citing and paraphrasing.

• The Writing Center provides assistance with proofreading, writing styles, citations.

• Dalhousie Libraries have workshops, online tutorials, citation guides, Assignment Calculator, Ref- Works, etc.

• The Dalhousie Student Advocacy Service assists students with academic appeals and student discipline procedures.

• The Senate Office provides links to a list of Academic Integrity Officers, discipline flow chart, and Senate Discipline Committee.

Request for special accommodation

Students may request accommodation as a result of barriers related to disability, religious obligation, or any characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation – Form A.

A note taker may be required as part of a student’s accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information.

Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.