Difference between revisions of "CSCI1106"
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=== Course Description === | === Course Description === | ||
− | + | The Animated Computing course is a hands-on introduction to two areas of computer science, robotics and game design. Students will program robots to solve a variety of tasks and design animated computer games. Students will learn about the challenges that a robot faces when interacting with the world around it and the challenges that we face in designing and programming the robots. Students will also learn about computer game design and how to implement simple but interesting animated computer games. Students will investigate both the hardware and software aspects of robotics and design, implement, and play-test basic computer games. Students will also learn how to apply the empirical method to investigate various aspects in robotics and game design. | |
− | + | Classes will be structured in a lecture/lab format and divided into two modules: Game Design and Robotics. During the lectures students will be introduced to the concepts and underpinnings of robotics and game design. The laboratory portion will be devoted to hands-on work in a group. Groups will work together for the duration of a module. | |
− | |||
− | + | === Learning Outcomes === | |
+ | • Describe how an event driven system works. | ||
+ | • Describe and justify what constitutes a good game. | ||
+ | • Implement a game using integrated media presentation authoring software. • Identify the challenges in designing and implementing games. | ||
+ | • Design a simple animated game. | ||
+ | • Use sensors and actuators in a robotics applications. | ||
+ | • Use states and transitions to model the behaviour of a system. | ||
+ | • Apply various techniques to identify and recover from faults. | ||
+ | • Program a robot to accomplish tasks of moderate complexity. | ||
+ | • Identify some of the challenges in robotics and mechanisms for overcoming these challenges. | ||
+ | • Formulate a question that can be answered via a study, experiment, or project. | ||
+ | • Apply various methods, tools, and techniques to conduct a study, experiment, or project. • Analyze resulting data and relate it to theoretical and foundational knowledge. | ||
+ | • Describe factors that may adversely affect the study, experiment, or project. | ||
+ | • Identify future directions in various technologies and computer science fields. | ||
+ | • Work with peers on a shared project. | ||
+ | • Write a technical report describing and justifying the design and implementation of a project. | ||
− | === | + | === Prerequisites === |
+ | None. | ||
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=== Schedule (tentative; can change) === | === Schedule (tentative; can change) === | ||
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=== Grading Scheme === | === Grading Scheme === | ||
+ | |||
+ | |||
+ | === Evaluation === | ||
+ | 20% Game Design Project: Project Evaluation (50% of project mark). Due the day before the project presentation lab | ||
+ | Each group submits the game that they have designed. All members of the group are assigned the same | ||
+ | mark for the project. Project Report (50% of project mark): Due Monday, October 21, 8:35am (in class) | ||
+ | Each group submits a user manual and a technical manual describing their project and all members of | ||
+ | the group are assigned the same mark for the papers. | ||
+ | |||
+ | 20% Robotics Project: | ||
+ | Project Evaluation (50% of project mark) | ||
+ | Due at start of the project presentation lab | ||
+ | Each group submits three programs designed to participate in the “Robot Olympics”. All members of the group are assigned the same mark for the project. | ||
+ | Project Report (50% of project mark) | ||
+ | Due Wednesday, December 4, 8:35am (instructor’s office) | ||
+ | Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper. | ||
+ | |||
+ | 10% Lab Reports | ||
+ | At the end of each tutorial and project work period each group submits a brief lab report detailing what they accomplished, who was present, and answering a number of specified questions. (See course notes for lab report forms.) All members of the group are assigned the same mark. | ||
+ | |||
+ | 20% Quizzes | ||
+ | There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs. | ||
+ | |||
+ | 30% Final Exam | ||
+ | There will be a two hour final exam that will be scheduled by the Registrar. | ||
+ | |||
+ | All project submissions are to be done via the Moodle (http://moodle.cs.dal.ca). Only one member of the group needs to submit. This group member must be enrolled in the CSCI1106 course on the Moodle site. | ||
+ | No late submissions accepted except in cases of documented, university approved reasons. | ||
+ | To pass the course students must pass the individual component of the evaluation comprising the bi-weekly Quiz and Final exam portion of the marks. | ||
+ | A student’s project evaluation may be lowered if they do not contribute sufficiently to the project. | ||
+ | Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar. | ||
+ | The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, if the instructor deems than an adjustment is warranted. | ||
+ | |||
+ | |||
+ | === Student Accommodation === | ||
+ | Students may request accommodation as a result of barriers related to disability, religious obligation, or any character- istic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center | ||
+ | 3 | ||
+ | (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A. | ||
+ | A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information. | ||
+ | Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class. | ||
+ | |||
+ | |||
+ | |||
Revision as of 13:57, 25 December 2013
Contents
Animated Computing 2014
Instructors
Professor:
Dr. Thomas Trappenberg (tt@cs.dal.ca)
Office: Room 4216 in Mona Campbell Building on Coburg RD
Office hour: write email
Teaching Assistants:
TBA
Course Description
The Animated Computing course is a hands-on introduction to two areas of computer science, robotics and game design. Students will program robots to solve a variety of tasks and design animated computer games. Students will learn about the challenges that a robot faces when interacting with the world around it and the challenges that we face in designing and programming the robots. Students will also learn about computer game design and how to implement simple but interesting animated computer games. Students will investigate both the hardware and software aspects of robotics and design, implement, and play-test basic computer games. Students will also learn how to apply the empirical method to investigate various aspects in robotics and game design.
Classes will be structured in a lecture/lab format and divided into two modules: Game Design and Robotics. During the lectures students will be introduced to the concepts and underpinnings of robotics and game design. The laboratory portion will be devoted to hands-on work in a group. Groups will work together for the duration of a module.
Learning Outcomes
• Describe how an event driven system works. • Describe and justify what constitutes a good game. • Implement a game using integrated media presentation authoring software. • Identify the challenges in designing and implementing games. • Design a simple animated game. • Use sensors and actuators in a robotics applications. • Use states and transitions to model the behaviour of a system. • Apply various techniques to identify and recover from faults. • Program a robot to accomplish tasks of moderate complexity. • Identify some of the challenges in robotics and mechanisms for overcoming these challenges. • Formulate a question that can be answered via a study, experiment, or project. • Apply various methods, tools, and techniques to conduct a study, experiment, or project. • Analyze resulting data and relate it to theoretical and foundational knowledge. • Describe factors that may adversely affect the study, experiment, or project. • Identify future directions in various technologies and computer science fields. • Work with peers on a shared project. • Write a technical report describing and justifying the design and implementation of a project.
Prerequisites
None.
Schedule (tentative; can change)
Week | Monday | Tuesday | Wednesday | Thursday | Friday |
1 | Jan 7 Course Introduction |
Jan 8 |
Jan 9 Introduction to Robotics |
Jan 10 Robotics Tutorial 1 |
Jan 11 |
2 | Jan 14 Characterizing Sensors |
Jan 15 Robotics Tutorial 2 |
Jan 16 Using Sensors and Actuators |
Jan 17 Robotics Tutorial 3 |
Jan 18 Guest Lecture (marine robotics) |
3 | Jan 21 State Transition Diagrams |
Jan 22 Robotics Tutorial 4 |
Jan 23 Dealing with Failure |
Jan 24 Robotics Tutorial 5 |
Jan 25 Quiz 1 |
4 | Jan 28 Variables and Threads |
Jan 29 Robotics Tutorial 6 |
Jan 30 Project Planning |
Jan 31 Robotics Project 1 |
Feb 1 4 Munro Day - University closed |
5 | Feb 4 Using State Transition Diagrams |
Feb 5 Robotics Project 2 |
Feb 6 Debugging |
Feb 7 Robotics Project 3 |
Feb 8 Quiz 2 |
6 | Feb 11 Threads, Interference, and Other Topics |
Feb 12 Robotics Project 4 |
Feb 13 Project Management |
Feb 14 Robotics Olympics |
Feb 15 |
7 | Feb 18 Introduction to Game Architecture |
Feb 19 Game Tutorial 1 |
Feb 20 Classes, Objects, and Events |
Feb 21 REPORT DUE Game Tutorial 2 |
Feb 22 Quiz 3 |
8 | Mar 4 Movement and Collision Detection |
Mar 5 Game Tutorial 3 |
Mar 6 Player Movement |
Mar 7 Game Tutorial 4 |
Mar 8 Devin Horsman: Demystifying games / Game Design primer |
9 | Code interpretation | Mar 12 Game Tutorial 5 |
Mar 13 Mar 11 Play Testing |
Mar 14 Game Tutorial 6 |
Mar 15 Quiz 4 |
10 | Mar 18 High Level Game Design |
Mar 19 Game Project 1 |
Mar 20 Randomness, Arrays and Buttons |
Mar 21 Game Project 2 |
Mar 22 |
11 | Mar 25 Other Controls and Projectiles |
Mar 26 Game Project 3 |
Mar 27 Polish/Quiz 5 |
Mar 29 Game Project 4 |
Mar 29 Good Friday |
12 | Apr 1 No Class |
Apr 2 Game Project 5 |
Apr 3 Review |
Apr 4 Presentation Day |
Apr 5 Quiz 6 |
13 | Apr 8 |
Apr 9 |
Apr 10 |
Apr 11 Reports due |
Apr 12 |
Grading Scheme
Evaluation
20% Game Design Project: Project Evaluation (50% of project mark). Due the day before the project presentation lab
Each group submits the game that they have designed. All members of the group are assigned the same mark for the project. Project Report (50% of project mark): Due Monday, October 21, 8:35am (in class) Each group submits a user manual and a technical manual describing their project and all members of the group are assigned the same mark for the papers.
20% Robotics Project: Project Evaluation (50% of project mark) Due at start of the project presentation lab Each group submits three programs designed to participate in the “Robot Olympics”. All members of the group are assigned the same mark for the project. Project Report (50% of project mark) Due Wednesday, December 4, 8:35am (instructor’s office) Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
10% Lab Reports At the end of each tutorial and project work period each group submits a brief lab report detailing what they accomplished, who was present, and answering a number of specified questions. (See course notes for lab report forms.) All members of the group are assigned the same mark.
20% Quizzes There are 6 quizzes that evaluate knowledge of the course content learned both in lectures and labs.
30% Final Exam There will be a two hour final exam that will be scheduled by the Registrar.
All project submissions are to be done via the Moodle (http://moodle.cs.dal.ca). Only one member of the group needs to submit. This group member must be enrolled in the CSCI1106 course on the Moodle site. No late submissions accepted except in cases of documented, university approved reasons. To pass the course students must pass the individual component of the evaluation comprising the bi-weekly Quiz and Final exam portion of the marks. A student’s project evaluation may be lowered if they do not contribute sufficiently to the project. Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar. The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, if the instructor deems than an adjustment is warranted.
Student Accommodation
Students may request accommodation as a result of barriers related to disability, religious obligation, or any character- istic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center 3 (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation Form A. A note taker may be required as part of a students accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information. Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.
20% Robotics Project
Project Evaluation (50% of project mark)
Due at start of the project presentation lab. Each group submits two programs designed to participate in the “Robot Olympics”. All members of the group are assigned the same mark for the project.
Project Report (50% of project mark)
Due Thursday, February 21, (in lab). Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
20% Game Design Project
Project Evaluation (50% of project mark)
Due at start of the project presentation lab. Each group submits the game that they have designed. All members of the group are assigned the same mark for the project.
Project Report (50% of project mark)
Due Thursday, April 11, by email to your TA. Each group submits a single report describing their project and all members of the group are assigned the same mark for the paper.
10% Lab Reports
At the end of each tutorial and project work period each group submits a brief lab report detailing what they accomplished, who was present, and answering a number of specified questions. (See course notes for lab report forms.) All members of the group are assigned the same mark.
20% Quizzes
There are 6 quizzes that evaluate knowledge of course content learned both in lectures and labs.
30% Final Exam
There will be a two hour final exam that will be scheduled by the Registrar.\
Notes:
All lab reports and project must be submitted to the lab instructors. Only one member of the group needs to submit. No late submissions accepted except in cases of documented, university approved reasons. To pass the course students must pass the individual component of the evaluation comprising the bi-weekly Quiz and Final exam portion of the marks. A student’s project evaluation may be lowered if they do not contribute sufficiently to the project. Grades will be assigned using the letter grade scale in Section 17.1 of Dalhousie Academic Calendar. The instructor reserves the right to adjust a student’s evaluation criteria, with the student’s consent, if the instructor deems that an adjustment is warranted.
Learning Outcomes
• Use sensors and actuators in a robotics applications.
• Use states and transitions to model the behaviour of a system.
• Apply various techniques to identify and recover from faults.
• Program a robot to accomplish tasks of moderate complexity.
• Identify some of the challenges in robotics and mechanisms for overcoming these challenges.
• Describe how an event driven system works.
• Describe and justify what constitutes a good game.
• Implement a game using integrated media presentation authoring software.
• Identify the challenges in designing and implementing games.
• Design a simple animated game.
• Formulate a question that can be answered via a study, experiment, or project.
• Apply various methods, tools, and techniques to conduct a study, experiment, or project.
• Analyze resulting data and relate it to theoretical and foundational knowledge.
• Describe factors that may adversely affect the study, experiment, or project.
• Identify future directions in various technologies and computer science fields.
• Work with peers on a shared project.
• Write a technical report describing and justifying the design and implementation of a project.
Academic Integrity & Plegarism
(Based on the sample statement provided at http://academicintegrity.dal.ca. Written by Dr. Alex Brodsky.)
Please familiarize yourself with the university policy on Intellectual Honesty. Every suspected case will be reported.
At Dalhousie University, we respect the values of academic integrity: honesty, trust, fairness, responsibility and respect. As a student, adherence to the values of academic integrity and related policies is a requirement of being part of the academic community at Dalhousie University.
What does academic integrity mean?
Academic integrity means being honest in the fulfillment of your academic responsibilities thus establishing mutual trust. Fairness is essential to the interactions of the academic community and is achieved through respect for the opinions and ideas of others. Violations of intellectual honesty are offensive to the entire academic community, not just to the individual faculty member and students in whose class an offence occurs. (see Intellectual Honesty section of University Calendar)
How can you achieve academic integrity?
• Make sure you understand Dalhousies policies on academic integrity.
• Give appropriate credit to the sources used in your assignment such as written or oral work, com- puter codes/programs, artistic or architectural works, scientific projects, performances, web page designs, graphical representations, diagrams, videos, and images. Use RefWorks to keep track of your research and edit and format bibliographies in the citation style required by the instructor (http://www.library.dal.ca/How/RefWorks)
• Do not download the work of another from the Internet and submit it as your own.
• Do not submit work that has been completed through collaboration or previously submitted for another assignment without permission from your instructor. • Do not write an examination or test for someone else.
• Do not falsify data or lab results.
These examples should be considered only as a guide and not an exhaustive list.
What will happen if an allegation of an academic offence is made against you?
I am required to report a suspected offence. The full process is outlined in the Discipline flow chart, which can be found at: http://academicintegrity.dal.ca/Files/AcademicDisciplineProcess.pdf and in- cludes the following:
1. Each Faculty has an Academic Integrity Officer (AIO) who receives allegations from instructors.
2. The AIO decides whether to proceed with the allegation and you will be notified of the process.
3. If the case proceeds, you will receive an INC (incomplete) grade until the matter is resolved.
4. If you are found guilty of an academic offence, a penalty will be assigned ranging from a warning to a suspension or expulsion from the University and can include a notation on your transcript, failure of the assignment or failure of the course. All penalties are academic in nature.
Where can you turn for help?
• If you are ever unsure about ANYTHING, contact myself.
• The Academic Integrity website (http://academicintegrity.dal.ca) has links to policies, defini tions, online tutorials, tips on citing and paraphrasing.
• The Writing Center provides assistance with proofreading, writing styles, citations.
• Dalhousie Libraries have workshops, online tutorials, citation guides, Assignment Calculator, Ref- Works, etc.
• The Dalhousie Student Advocacy Service assists students with academic appeals and student discipline procedures.
• The Senate Office provides links to a list of Academic Integrity Officers, discipline flow chart, and Senate Discipline Committee.
Request for special accommodation
Students may request accommodation as a result of barriers related to disability, religious obligation, or any characteristic under the Nova Scotia Human Rights Act. Students who require academic accommodation for either classroom participation or the writing of tests and exams should make their request to the Advising and Access Services Center (AASC) prior to or at the outset of the regular academic year. Please visit www.dal.ca/access for more information and to obtain the Request for Accommodation – Form A.
A note taker may be required as part of a student’s accommodation. There is an honorarium of $75/course/term (with some exceptions). If you are interested, please contact AASC at 494-2836 for more information.
Please note that your classroom may contain specialized accessible furniture and equipment. It is important that these items remain in the classroom, untouched, so that students who require their usage will be able to participate in the class.